Degree Structure
Overview
The four-year Bachelor of Computing in Communications and Media aims to train students in the technological underpinnings of interactive and digital media technologies as well as the skills of media design and content creation tempered with an understanding of the artistic and human aspects. Therefore, the programme has been designed to facilitate the integration of all these aspects. Moreover, students who are passionate about games and wish to gain addition knowledge and practical experience in games development will be able to pursue a Specialisation in Games under this programme.
The following aspects of interactive media and games are covered in the programme:
- Foundations of IT: This refers to the basics of computing required to understand, design, and extend media systems.
- Information encoding, customisation, and repurposing: Information encoding, such as XML, is required for information to be mass communicated on the Internet and World-Wide Web (WWW). Customisation refers to the personalisation of information to individuals and groups which the technology allows, and repurposing refers to the customisation of information to heterogeneous networks (wired and wireless) as well as the plethora of end devices (static and mobile, with varying display plus communication capabilities).
- Text, multimedia information analysis and processing: These refer to the technological basis of various interactive digital media (text, image, graphics, audio and video) and the various types of processing, such as data-rate transformation, summarisation, etc.
- Human-computer interaction: This refers to the human-centred design of intuitive and flexible interfaces for people to communicate via end devices on Internet fringes.
- Games design and games technology. This refers to the design of games and the technologies for the development of digital games.
- Entertainment technology: This refers to technologies required to develop interactive games and virtual reality systems.
Degree Requirements
The Communications and Media Programme degree requirement is at least 160 MCs. Modules are classified as follows (note that every module can only be counted towards satisfying exactly one requirement):
(i) PROGRAMME REQUIREMENTS (Total of 117 MCs)
Common Essentials
CS1101 or CS1101S Programming Methodology
CS1102 or CS1102S Data Structures and Algorithms
CS1105 Computing and Society
CS2100 Computer Organisation
CS2102 Database Systems
CS2105 Introduction to Computer Networks
Major Requirements
Computing Related
CS1231 Discrete Structures
CS2103 Software Engineering
CS3249 Elements of User Interface Design
CS3241 Computer Graphics
CS3240 Human-Computer Interaction^
CS3248 Design of Interactive Systems^
CS3249 Elements of User Interface Design
CS4348 Interactive Systems Project^
Either
CS4101 B.Comp. Dissertation
or
complete 12 MCs from any CM Programme Elective Group, with modules at level-4000 or above
Communications and Media Related
NM2101 Theories of Communications and New Media
Take at least 24 MCs from any CM Programme Elective Group, with at least 16 MCs at level-4000 or above^
Programme Elective Groups
A) Interactive Systems Technology Group
CS2106 Introduction to Operating Systems
CS3103 Computer Networks and Protocols++
CS3103L Computer Networks Laboratory
CS3240 Human-Computer Interaction
CS3243 Foundations of Artificial Intelligence
CS3248 Design of Interactive Systems
CS3343 Digital Media Production
CS4243 Computer Vision and Pattern Recognition
CS4248 Natural Language Processing
CS4249 Design of Advanced User Interfaces
CS4341 Multimedia Technologies
CS4345 General-Purpose Computation on GPU
CS4348 Interactive Systems Project
CS5240 Theoretical Foundation of Multimedia
CS5241 Speech Processing
CS5246 Text Processing on the Web
CS5248 Systems Support for Continuous Media
CS5249 Audio in Multimedia Systems
CS5341 Computational Photography
CS5342 Multimedia Computing and Applications
Other relevant modules approved by the Department of Computer Science
B) Content Creation and Mass Communications Group
NM2101 Theories of Communications and New Media
NM2102 Communications and New Media Research
NM2208 Principles of Visual Communication
NM2210 Aesthetics of New Media
NM2219 Principles of Communication Management
NM3204 E-Learning
NM3208 Designing Content for New Media
NM3215 Advertizing Strategies
NM4204 Ethics in Communications and New Media
NM4205 Digital Media Project Management
NM4206 Media and Communications Regulation
NM4210 User Experience Design
NM5204 Computer-Mediated Environments
NM5206 Emerging Media Interaction Design
NM5210 Critical Interactive Media Design Issues
Other relevant modules approved by the Department of Computer Science
C) Games Technology Group
CS3343 Digital Media Production
CS4213 Game Development
CS4243 Computer Vision and Pattern Recognition
CS4247 Graphics Rendering Techniques
CS4342 3D Modeling and Animation
CS4343 Game Development Project
CS4344 Networked and Mobile Gaming
CS4345 General-Purpose Computation on GPU
CS4346 Game Console Programming
CS5243 3D Game Programming Technology
CS5245 Vision and Graphics for Special Effects
NM3216 Games Design
NM5211 Serious Games & Educational Technology
Other relevant modules approved by the Department of Computer Science.
Science Related
MA1301 Introductory Mathematics
MA1521 Calculus for Computing *
MA1101R Linear Algebra I
ST2334 Probability and Statistics #
Science module &
(ii) UNIVERSITY LEVEL REQUIREMENTS
(iii) UNRESTRICTED ELECTIVES
Specialisation in Games
- Read CS3240 Human-Computer Interaction or CS4342 3D Modeling and Animation.
- Replace CS3248 Design of Interactive Systems by CS4213 Game Development.
- Replace CS4348 Interactive Systems Project by CS4343 Game Development Project.
- Take at least 24 MCs from any CM Programme Elective Group, with at least 16 MCs at level-4000 or above. Among these 24 MCs, at least 16 MCs must be chosen from Elective Group C, with modules at level-3000 or above.
University Scholars Programme (Communications and Media)
Students in the University Scholars Programme who choose the Bachelor of Computing (Communications and Media) major will follow the Communications and Media curriculum, but with the following variations:
1. They will not be required to take the following:
(a) The University Level Requirements (20 MCs)
(b) One Science Module (4 MCs)
(These are replaced by appropriate First-Tier Scholars Modules.)
2. They will take UROP modules CS3208 and CS3209 in place of CS4348 or CS4343. CS3208 and CS3209 are independent study modules (ISMs) and will be counted as two of the four Advanced Scholars Modules [8 MCs].
^: Students who specialise in games should refer to Specialisation in Games for the requirements of these modules.
++: Students who take CS3103 Computer Networks and Protocols must also take CS3103L Computer Networks Laboratory.
*: Students pursuing double degree in Computing and Mathematics or second major in Mathematics are encouraged to read MA1102R Calculus in place of MA1521.
#: Students who wish to study more statistics modules are recommended to read ST2131 Probability and ST2132 Mathematical Statistics.
&: A Science module can be LSM1302 (Genes and Society), LSM1304 (Microbes, Environment and Man), PC1143 (Physics III), PC1144 (Physics IV), PC1221 (Fundamentals of Physics I), PC1222 (Fundamentals of Physics II), PC1432 (Physics IIE) or courses approved by the Department of Computer Science.
Summary of degree requirement for Bachelor of Computing in Communications and Media @
Modules |
MCs |
Subtotals |
UNIVERSITY LEVEL REQUIREMENTS |
|
20 |
PROGRAMME REQUIREMENTS |
|
117 |
Common Essentials |
|
|
CS1101/S Programming Methodology |
5 |
|
CS1102/S Data Structures and Algorithms |
5 |
|
CS1105 Computing and Society |
3 |
|
CS2100 Computer Organisation |
4 |
|
CS2102 Database Systems |
4 |
|
CS2105 Introduction to Computer Networks |
4 |
|
Major Requirements |
|
|
Computing Related |
|
|
CS1231 Discrete Structures |
4 |
|
CS2103 Software Engineering |
4 |
|
CS3240 Human-Computer Interaction ^ |
4 |
|
CS3241 Computer Graphics |
4 |
|
CS3248 Design of Interactive Systems ^ |
4 |
|
CS3249 Elements of User Interface Design |
4 |
|
CS4348 Interactive Systems Project ^ |
8 |
|
Either:
CS4101 B.Comp. Dissertation
Or:
Complete 12 MCs from any of the three CM Programme
Elective Groups, with modules at level-4000 or above
|
12 |
|
Communications and Media Related |
|
|
NM2101 Theories of Communications and New Media |
4 |
|
Modules from the two CM Programme Elective Groups with at least 16 MCs at
level-4000 or above ^ |
24 |
|
Science Related |
|
|
MA1301 Introductory Mathematics |
4 |
|
MA1521 Calculus for Computing* |
4 |
|
MA1101R Linear Algebra I |
4 |
|
ST2334 Probability and Statistics# |
4 |
|
Science Module & |
4 |
|
UNRESTRICTED ELECTIVES |
|
23 |
Grand Total |
|
160 |
@: There should not be any double-counting of a module's MC towards different parts of the programme.
^: Students who wish to specialise in games should refer to Specialisation in Games for the requirements of these modules.
*: Students pursuing double degree in Computing and Mathematics or second major in Mathematics are encouraged to read MA1102R Calculus in place of MA1521.
#: Students who wish to study more statistics modules are recommended to read ST2131 Probability and ST2132 Mathematical Statistics.
&: A Science module can be LSM1302 (Genes and Society), LSM1304 (Microbes, Environment and Man), PC1143 (Physics III), PC1144 (Physics IV), PC1221 (Fundamentals of Physics I), PC1222 (Fundamentals of Physics II), PC1432 (Physics IIE) or courses approved by the Department of Computer Science.
|